Uri Itai (Mathematics, Technion)
Sunday, 21.12.2008, 12:40
Subdivision schemes became popular in recent years in applications such
as computer graphics and CAGD (computer aided geometric design). Their
implementation is rather simple, yet there is a rich mathematical theory
behind them. We will introduce two basic subdivision schemes, (corner
cutting and the 4-point) and present implementation of them in computer
graphics and in animation.