אהרן וצלר (מדעי המחשב, טכניון)
יום חמישי, 22.6.2017, 11:30
חדר 337, בניין טאוב למדעי המחשב
By combining geometric principles for shape analysis with modern sensing techniques, large-scale datasets and
powerful computational architectures we show various new ways of enabling computers to better perceive,
interpret and comprehend the geometry of the world around them. Specifically we explore the topics of
reconstruction, filtering and semantic processing within the context of computational geometric vision.
We start by discussing the problem of sensing and reconstructing three-dimensional geometry. We develop a
method of performing efficient photometric stereo which can model non-linear and near-source lighting setups
while avoiding directly computing normal fields. We then look into to two alternative approaches for
reconstructing geometry on a smartphone using projected light.
Image and shape data which is obtained through modern cameras and sensors is typically noisy. We contribute a
new patch based data denoising framework called the Beltrami Patch filter for denoising grayscale, color images
and extend it to depth fields and 3D meshes. We then modify the approach by reformulating the differential
operators used as trainable kernels in a deep neural network and unrolling the update step through time. We
demonstrate state of the art results and highlight the fact that other PDE based methods could take advantage of
the same basic idea.
In the last part of this talk we discuss the problem of localizing and identifying self similar geometric objects in a
complex visual space. We specifically focus on the problem of identifying fingertips on articulating hands
observed by depth cameras. We describe how we used high accuracy magnetic sensors to annotate large
quantities of training data for both front facing and ego-centric hand motion. To perform learning efficiently we
turn to random forests and contribute a new approach for efficiently mapping the training of a random decision
tree on billions of training samples with trillions of features to a single multi-GPU computing node. Similarly for
inference we describe a novel pipelined FPGA hardware implementation.