Z. Karni, A. Bogomjakov and C.
Gotsman, "Efficient Compression
and Rendering of Multi-Resolution Meshes", Proceedings of IEEE
Visualization, Boston 2002.
We present a
method to code the multiresolution structure of a 3D triangle mesh in a
manner that allows progressive decoding and efficient rendering at a
client machine. The code is based on a special ordering of the mesh
vertices which has good locality and continuity properties, inducing a
natural multiresolution structure. This ordering also incorporates
information allowing efficient rendering of the mesh at all resolutions
using the contemporary vertex buffer mechanism. The performance of our
code is shown to be competitive with existing progressive mesh compression
methods, while achieving superior rendering speed.