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Kai Hormann
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Project descriptions
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During his visit, Kai has been working on the following projects:
- Remeshing
The use of polygonal meshes, especially triangle meshes, is manifold,
but a lot of algorithms require the mesh to be structured in a certain
way and cannot be applied to an arbitrarily structured mesh.
The process of replacing an arbitrarily structured mesh by a structured
one is called remeshing and the most important class of structured
triangle mesh are those with subdivision connectivity.
Given an initial triangle mesh and a coarse base mesh with the same
topology which serves as a parameter domain, it is possible to construct
a one-to-one mapping between both meshes.
This parameterization can then be used to set the vertices of
a structured triangle mesh with subdivision connectivity such that
this remesh approximates the initial mesh.
The efficient multiresolution algorithms that can be applied to this
remesh include wavelet decomposition, level-of-detail rendering,
editing and progressive transmission.
- Mesh Optimization
Over the last years the problem of fairing triangle meshes
has received a lot of attention.
The need for these methods ranges from technical applications, where
the noise that is due to measurement errors has to be removed from
measured data, to entertainment applications, that require triangulated
3D models with a pleasing visual appearance.
The usual approach in mesh fairing is to move the vertices of the mesh
such that a certain energy functional is minimized.
However, these methods cannot be applied whenever the position of the
original data points must not be changed, e.g. in numerical simulations
or surface interpolation.
The only parameter that is left to changes is the triangulation of the
data points itself.
By sequentially swapping edges such that a global fairing functional
is reduced by each swap, a given triangulation can be optimized without
changing the position of its vertices but only the connectivity
among them.
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Publications
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The following publications summarize some of the results of the
research work that Kai has participated in during his stay:
- "Optimizing 3D Triangulations Using Discrete Curvature Analysis"
by Nira Dyn, Kai Hormann, Sun-Jeong Kim, David Levin,
accepted for publication in Mathematical Methods in CAGD: Oslo 2000
- "Remeshing Triangle Meshes With Arbitrary Topology"
by Michael Floater, Kai Hormann, Martin Reimers,
in preparation
- "Triangulating Point Clouds"
by Michael Floater, Kai Hormann, Martin Reimers,
in preparation
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Conferences
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Kai was sponsered by MINGLE to participate in the following conferences
and workshops, presenting recent research results:
- Vision, Modeling, and Visualization 2000,
November 22-24, 2000,
Saarbrücken, Germany,
giving a talk about "Quadrilateral Remeshing"
- MINGLE workshop,
January 18-19, 2001,
Grenoble, France,
giving a talk about "Remeshing Triangle Meshes With Arbitrary Topology"
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