////////////////////////////////////////////////////// // // // Incremental Clock Syncronization. // // 236503(20) Summer 2001 // // Advanced Programming Project. // // Technion. Computer Science Department. // // // // Written by: Reitman Anna // // Fidelman Greg // // Supervisor: Hagit Attya // // Saar Pilosof // // // ////////////////////////////////////////////////////// // // Clock.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Clock.h" #include "ScenarioDlg.h" #include "IncClockSynch.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif int NumMsg; SendMsgRule rule; CFile outputFile("output.dat", CFile::modeCreate | CFile::modeWrite ); ///////////////////////////////////////////////////////////////////////////// // CClockApp BEGIN_MESSAGE_MAP(CClockApp, CWinApp) //{{AFX_MSG_MAP(CClockApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) ON_COMMAND(ID_HELP_FINDER,CWinApp::OnHelpFinder) ON_COMMAND(ID_HELP_INDEX,CWinApp::OnHelpIndex) ON_COMMAND(ID_HELP_USING,CWinApp::OnHelpUsing) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CClockApp construction CClockApp::CClockApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CClockApp object CClockApp theApp; ///////////////////////////////////////////////////////////////////////////// // CClockApp initialization BOOL CClockApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CScenarioDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }