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Image Mosaicing

Written by Arnon Netzer

Supervised by Chaim Gotsman

Novel View Generation

Written by Orit Cohen and Irina Rahmatulina (Spring 2002)

Supervised by Chaim Gotsman

Post-rendering filters

Written by Kesem Korakin and Eran Yariv

Supervised by Gershon Elber

Second Reality

Written by Shlomi Eini and Zohar Bengad

Supervised by Gershon Elber

2-point site Voronoi diagrams

Written by David Hodorkovsky

Supervised by Gill Barequet

Intelligent Scissors
Interactive tool for image segmentation

Written by Ronen Shor

Supervised by Gershon Elber

Flight Simulator (MPEG movie 5314K)

Written by Gennady Agranov

Supervised by Chaim Gotsman

The Escher Stripes

Written by Arina Rivkin (Fall 2002)

Supervised by Gershon Elber

The Puppet Show

Written by Sharon Sigler and Ofir Alon

Supervised by Gershon Elber

Mirror 3D

Written by Gil Shapira (2002)

Supervised by Chaim Gotsman

Java Applet Renderer

Written by Ilona Guenkina and Michael Timofeyev (Spring 2002)

Supervised by Alla Sheffer

Hierarchical tiling of images

Written by Avi Sabzero (Winter 2001)

Supervised by Alla Sheffer

"RADAR" - Multi-User Distributed System

Written by Ma'ayan Fishelson and Tali Sapir

Supervised by Chaim Gotsman

RAY - Raytracer and Radiosity Renderer

Written by Gregory Bershansky and Alexey Efron

Supervised by Chaim Gotsman

Multi User System in Virtual Reality Environments

Written by Yohai Makbily

Supervised by Chaim Gotsman

IRIT Solid Modeler Viewer Plugin

Written by Aviv Dekel and Yoni Kalev

Supervised by Gershon Elber

Axis-parallel rectangulation of a point set

Written by Eshcar Kaplan

Supervised by Gill Barequet and Ron Pinter

Shell Generator

Written by Asaf Meir

Supervised by Gershon Elber

Ray-Tracing using Visibility algorithm

Written by Adi Bar-Lev

Supervised by Gershon Elber

Fire Simulation

Written by Ilya Ekshteyn

Supervised by Gershon Elber

Boolean Interactive Project

Written by Fradkin Alex and Panikashvili Emzar

Supervised by Gershon Elber

Tangram 3D

A 3D version of the Tangram game written by Moshe Gabel and Barak Korren

Supervised by Prof. Gershon Elber and Dr. Irit Werthaim

Animation Using Quaternion

Written by Kesem Korakin, Moshe Zur and Eran Yariv

Supervised by Gershon Elber

Grow - A Topiary Modeling Program

Written by Erez Louidor, Adi Izkovitch and Ido Tal

Supervised by Gershon Elber

The Escher Project

Written by Ofir Weber

Supervised by Chaim Gotsman

IPAQ Annotated Map

Written by Gil Freedman

Supervised by Gershon Elber

Spring Semester 2003

3D Glasses plugin for Irit

Written by Rotem Artzi

Supervised by Gershon Elber

Spring Semester 2003

Render Library plugin for Irit

Written by David Shafrir and Alex Reicher

Supervised by Gershon Elber

Spring Semester 2003

Seam Closer solves a difficult problem in texture mapping - the need to cleverly handle edge effects at model boundaries.

Written by Gil Hoffer and Sasha Alperovich

Supervised by Alla Sheffer

Spring Semester 2003

GlBugger provides tools to trace the continuity and order of calls to the OpenGL library, be it for debugging or optimization needs.

Written by Haim Grosman and Einan Japheth

Supervised by Gershon Elber

Fall Semester 2003

Incremental Drawing simulate the process of painting objects and scenes as a real artist would do: starting from basic strokes, using various techniques and finally creating a completed painting.

Written by Benny Grimberg and Irina Polubesov

Supervised by Gershon Elber

Spring Semester 2003

Spring simulator Library
Spring simulation module that can be used to simulate the reaction of deformable objects interaction.

Written by Uri Juhasz and Sivan Bercovici under the supervision of Prof. Gershon Elber and Sagi Schein

Summer Semester 2003

Texture Synthesis of Stones
A project that synthesize stone textures from 3D scanned stones.

Written by Igor Naigovzin and Vitaly Naigovzin under the supervision of Prof. Gershon Elber

Spring Semester 2004

Spider Explorer Project
Simulating the movement of 2N-legged model on the random surface.

Written by Artyom Chebotaryov under supervision of Prof. Gershon Elber

Spring Semester 2004

Layout ("Prisa") Project
Translating a 3D model in the computer to a 3D model in real life by printing.

Written by Efrat Safanov under supervision of Prof. Gershon Elber

Spring Semester 2004

Fonts Editor Project
GFEditor is an interactive TrueType fonts editor for windows systems.

Written by Assi Abramovitz and Tali Ore under supervision of Prof. Gershon Elber

Spring Semester 2004

Kinematics Simulator
Defining and Drawing a mechanism using simple geometrical components and constrains.

Written by Fabricio Fishkel under supervision of Prof. Gershon Elber

Spring Semester 2004

Liquid Flow
A photorealistic and phisically correct simulator of liquid motion.

Written by Dimitry Rutshtein under supervision of Prof. Gershon Elber

Winter Semester 2004-5

Caver Project
A physical approach for a dripstones cave model formation .

Written by Gur Benjamin under supervision of Prof. Gershon Elber

Spring Semester 2004

IRIT-CGAL Project
CGAL Arrangement of IRIT Free-form Curves.

Written by Iddo Haniel under supervision of Prof. Gershon Elber

Fall Semester 2004

glBugger Project
Tools to trace the continuity and order of calls to the OpenGL library.

Written by Haim Grosman and Einan Japheth under supervision of Prof. Gershon Elber

Spring Semester 2005

Sprinklers Project
A tool for managing water sprinklers on polygonal gardens.

Written by Alexander Kanevsky under supervision of Prof. Gershon Elber

Spring Semester 2005

Raytracing of VRML models Project
This project's aim was to create an application for the raytracing of VRML models.

Written by: Guy Sela & Jacob Subag under the supervision of Mr. Alexander Bogomjakov.

Spring Semester 2005

Collision Detection
Efficient Continuous Collision Detection for Bounding Boxes under Rational Motion

Written by: Danny Albocher   &   Uzi Sarel under the supervision of Prof. Gershon Elber.

Spring Semester 2005

GE team Graphics Game
3D Game based on the Glut graphics library. A fight between two objects on a pipe.”

Written by: Altman Tomer   &   Raitskin Alexandr under the supervision of Prof. Gershon Elber.

Spring Semester 2005

Fitting B-Spline curves to Point Clouds by Squared Distance Minimization
This project implements an algorithm of fitting b-spline curve to cloud of points based on a paper by Wenping Wang, Helmut Pottmann and Yang Liu: "Fitting B-Spline curves to Point Clouds by Squared Distance Minimization".

Written by: Yuri Pekelny   under the supervision of Prof. Gershon Elber.

Spring Semester 2005

Silhuette Fur project
The project aim is to create and render a fur for polygonal models in a real time environment, using fast silhouette extraction and semi-transparent fur textures.

Written by: Fady Massarwi   under the supervision of Prof. Gershon Elber.

Summer Semester 2005

3D PacMan Game Project
The game uses technologies such as Random 3D Bezier Curves creation and Metaballs rendering. In addition to a fast AI and an intuitive user interface and menus.

Written by: Tomer Amarilio and Uriel Solomon    under the supervision of Prof. Gershon Elber.

Spring Semester 2005

GLSL RayTracer
Ray Tracing renderer using GPU programing. Features reflections, refractions,
shadows, texture mapping, mulitple light sources, Antialiasing.

Written by: Amit Ben-David under the supervision of Prof. Gershon Elber.

Spring 2006 - Winter 2007

Photo Laborer
This project is based on the work Paint by Relaxation that was published by Aaron Hertzmann in May 2000.

Written by: Milena Natanov under the supervision of Prof. Gershon Elber.

Spring 2007

3DColonies
3DColonies is a 3D rendition of the famous board game Settlers of Catan by Klaus Teuber.

Written by: Adam Levi and Marina Skarbovsky under the supervision of Prof. Gershon Elber.

Spring 2008

Plant Generator
The program creates random 3d models of plants by parameters provided by the user.

Written by: Yuval Nirkin under the supervision of Prof. Gershon Elber.

Spring 2009