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Development tools and environment This program was developed in C++ using Microsoft Visual Studio .Net 2033 version 7.1. In order to run the program on your PC, you need to fill the following requirements: 1. .Net Visual Studio 7.0 or above is installed on your machine. 2.
Operating system : Windows 2000 or above glBugger has not been tested on other
Microsoft Windows platforms. Compiling glBugger 1. Get
the latest FreeImage dlls libs and include files from :
www.sf.net. 2. Use
your Microsoft VisualStudio in order to build glBugger.dsw which is in the
main directory. 3. Use
Microsoft Visual Studio in order to build glBuggerGui.sln which is located in
glBuggerGui directory, 4. You
are now ready to Install and run the program, notice that All the binaries files
including fake OpenGL Dll is located in BIN directory. 5. In
order to prepare the program for running you will have to create a System
Variable as explained in Installation section, or use setup,iss script provided
for you in the main directory (please visit
www.innosetup.com) for further assistance with the script file. Installation 1. In order to run glBugger you have to download the source files. Click here to Download a zip file with the sources. 2. Unzip the files into a preferred directory (for example: c:\glBugger\ ). 3. Create a System
Variable named : GL_BUGGER_ROOT 4. Restart the computer (so GL_BUGGER_ROOT will be created). 5. Run glBuggerGUIDebug.exe or glBuggerGUIRelease.exe 6. You can use InnoSetup program in order to prepare installation script which will configure glBugger on your system (use setup.ini file , in glBugger main directory, please contact us, if you want us to send you a prepared setup.exe file). - The fake dll is : glBugger_directory\opengl32.dll
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glBugger
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