Burnit

Visual Simulation of Flames



Contents

  Introduction

  Pictures

  Downloads

  Users' Manual

  Bibliography

Introduction

This fire simulation program was written as a project in the Intelligent Systems Lab under the supervision of Dr. Gershon Elber

The problem

Effective visual simulation of such a complex nature phenomenon like fire has been subject to extensive research in the field of Computer Graphics. As a matter of fact, it still remains a challenge for experts in the area.

The aim of this project was to implement a particle-based method for 2D simulation of flames, based on a paper of Prof. N.Chiba from Iwate University, Japan (see Bibliography). The fundamental technique of this method is generation of a 2D turbulent field and defining "fire particles" having specific behavioral rules in that field. Each particle in the field is regarded as a tracer. In each computational time step a trace of each particle is regarded as a line segment. A still image is obtained by performing a special polygonal interpolation on each segment (see Bibliography for more details).

Downloads
Source Code

Windows NT

SGI

Executables

Windows NT

SGI

Bibliography

  N. Chiba and S. Ohkawa and K. Muraoka and M. Miura, "Two-dimensional Visual Simulation of Flames, Smoke and the Spread of Fire", The Journal of Visualization and Computer Animation, 5, (1), 37-54 (1994).

Click here to access the related site in Department of Computer Science, Iwate University, Japan.

Author

If you have any questions, comments or bug reports please contact Ilya Ekshteyn