1. GMSprAddToForceSum (ForceSum.c:119)
        void GMSprAddToForceSum(GMSprForceStruct *Force,
                                                        GMSprForceStruct *AddedForce)
    
  2. GMSprCreateForceSum (ForceSum.c:62)
        GMSprForceStruct *GMSprCreateForceSum()
    
  3. GMSprDestroyForceSum (ForceSum.c:92)
        void GMSprDestroyForceSum(GMSprForceStruct *ForceSum)