[7.7] Can a method directly access the non-public members of another instance of its class?
The name this is not special. Access is granted or denied based on the class of the reference/pointer/object, not based on the name of the reference/pointer/object. (See below for the fine print.)
The fact that C++ allows a class' methods and friends to access the non-public parts of all its objects, not just the this object, seems at first to weaken encapsulation. However the opposite is true: this rule preserves encapsulation. Here's why.
Without this rule, most non-public members would need a public get method, because many classes have at least one method or friend that takes an explicit argument (i.e., an argument not called this) of its own class.
Huh? (you ask). Okay, let's kill the mumbo jumbo and work out an example:
Consider assignment operator Foo::operator=(Foo const& x). This assignment operator will probably change the data members in the left-hand argument, *this, based on the data members in the right-hand argument, x. Without the C++ rule being discussed here, the only way for that assignment operator to access the non-public members of x would be for class Foo to provide a public get method for every non-public datum. That would suck bigtime. (NB: "suck bigtime" is a precise, sophisticated, technical term; and I am writing this on April 1.)
The assignment operator isn't the only one that would weaken encapsulation were it not for this rule. Here is a partial(!) list of others:
Conclusion: encapsulation would be shredded without this beneficial rule: most non-public members of most classes would end up having a public get method.
The Fine Print: There is another rule that is related to the above: methods and friends of a derived class can access the protected base class members of any of its own objects (any objects of its class or any derived class of its class), but not others. Since that is hopelessly opaque, here's an example: suppose classes D1 and D2 inherit directly from class B, and base class B has protected member x. The compiler will let D1's members and friends directly access the x member of any object it knows to be at least a D1, such as via a D1* pointer, a D1& reference, a D1 object, etc. However the compiler will give a compile-time error if a D1 member or friend tries to directly access the x member of anything it does not know is at least a D1, such as via a B* pointer, a B& reference, a B object, a D2* pointer, a D2& reference, a D2 object, etc. By way of (imperfect!!) analogy, you are allowed to pick your own pockets, but you are not allowed to pick your father's pockets nor your brother's pockets.