The Murdin Character Description

A creature, shifting constantly between shapes, genders, races and names (already known as Lin, KorLan, Vernol and Kuwa - don't confuse with a lost university of the same name! - and now referred to by a silent negative nod of the head), representing, it seems, the same destructive force of Murdin that Meindan is fighting against.

It's all right: Murdin cannot be described by its very nature. That would seem to make Nir's work easier. Still, Murdin is unpredictable and so is Nir, so here is a genuine (and as bizarre as half of it should be) description of That Thing. (Disclaimer: of course, using terms coinciding with those used in commercial role-playing games doesn't.... tired of it, see main page).

Stats (subject to constant change):

Strength: 25
Intelligence: - infinity
Wisdom: +i
Constitution: 0
Dexterity: Fluid
Charisma: sin (t)

Alignment: Lawfotic gootral

As you have figured by now, Murdin cannot be destroyed: a world without chaos is a world of total order, with no mistakes and no free choice. Therefore chaos is a derivative of Life.

This doesn't mean that chaos cannot destroy the world. It could, and it might. This is all up to the will of the weird, shape- and name-changing creature accompanying the Fellowship of the Flying Paladin.

Or isn't it?

It is said that Murdin will never be bitten twice by the same weapon. On his counterpart, he never fails to pull something new out of his chaotic bag - from super-glue eggs to freeze-guns.

[30 Sep 1995]




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