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Projects Proposed Projects

All the projects given in our lab require some background in graphics and/or geometry.

To complete a project in the CGGC lab you will need to submit the following:

1. A written report describing your project, the challenges you encountered and the way you solved them.
2. A user guide, explaining how to use your system.
3. A YouTube video demonstrating your system.
4. Source files + executable (or APK/GooglePlay link if applicable).
5. A web site with links to all of the above.

You can look at our completed projects web page for some examples.

In addition, your project should be installed and running on one of the computers in the lab / one of our laptops/tablets.

Picture of the project AR-Piano
Project Title:
AR-Piano
Abstract:
An augmented reality visual piano learning tool that uses HoloLens/Tablet
Avisor:
Picture of the project Finding Center line
Project Title:
Finding Center line
Abstract:
Finding a centerline in a 3D model with junction & splits
Avisor:
Picture of the project Synthesis Texture Generation
Project Title:
Synthesis Texture Generation
Abstract:
Generate a texture from an image, for example, an image contains veins & capillary

Articles: Non-Stationary Texture Synthesis by Adversarial Expansion (SIGGRAPH 2018)

Avisor:
Description:
Picture of the project 3D blur geometry (like pixelization in 2D)
Project Title:
3D blur geometry (like pixelization in 2D)
Abstract:
Make an area on a mesh unrecognizable and can’t be reconstructed
Minecraft look-alike filter can be considered
Avisor:
Picture of the project Mesh Cut/Split
Project Title:
Mesh Cut/Split
Abstract:
Using a texture as a reference for an area selection in order to exact cut/split the mesh, cutting the mesh along the given silhouette
GUIDE: A robust algorithm at the expense of efficiency
Input:
1. CSV file of triples = close silhouette selection
2. Mesh + texture
Output: Mesh + texture
Avisor:
Picture of the project Surgical Application
Project Title:
Surgical Application
Abstract:
A pre-surgical application / software for determining the design of the custom implant, its location, size and determining the surgical plan by the surgeon while performing a graphic imaging using the patient's DICOM / CT product.
Avisor:
Picture of the project Project Spherical Panorama (360) on Mesh
Project Title:
Project Spherical Panorama (360) on Mesh
Abstract:
Turn any 360 image to a VR experience. Given a 360 panoramic and a mesh, project the 360 photo on the geometry For more details feel free to call me Boaz 052-8113321
Avisor:
Picture of the project Balloons Photo-realistic Generation
Project Title:
Balloons Photo-realistic Generation
Abstract:
Write a procedure that generate a bank of images for training a neural network to detect a balloon or cluster/group of balloons which take into consideration color, POV, light, weather.
Avisor:
Description:
Picture of the project VR keyboards
Project Title:
VR keyboards
Abstract:
Generate a new VR keyboard, using our haptic gloves
Avisor:
Picture of the project Haptic 3D deformation / modeling
Project Title:
Haptic 3D deformation / modeling
Abstract:
Use an haptic gloves to extended the physical modeling of contact surfaces, object hardness, surface deformation, 3D modeling etc.
Avisor:
Miri Ben-Chen, Boaz Sternfeld
Description:
Picture of the project Haptic VR - Guitar
Project Title:
Haptic VR - Guitar
Abstract:
Use our haptic gloves to provide a more realistic and intuitive experience for users that feel like you're actually interacting with virtual objects. Use the gloves to build a creative environment to play the Guitar
Avisor:
Description:
Picture of the project Virtual Reality based Presentations
Project Title:
Virtual Reality based Presentations
Abstract:
Clarity Worlds is a next generation presentation software based on ideas of 3D, continuity and interactivity. We are looking forward to integrating VR into our environment, which will allow user interaction with 3D objects in VR, and, potentially, multi-user presentations in virtual spaces. The project will be based on integrating existing OpenGL 3/4 rendering pipeline with OpenVR library and introducing new integration primitives. The programming is being done in C#.
Clip
Avisor:
Picture of the project GPU programming and rendering
Project Title:
GPU programming and rendering
Abstract:
In our graphics user interface to IRIT we like to use GPU for:
• Better control over line width.
• Use of depth cueing and haloed lines.
• Better/different shaders and shader control.
Avisor:
Picture of the project Embedding 3D in PDF files
Project Title:
Embedding 3D in PDF files
Abstract:
Adobe has support for 3D in PDF file using the PRC (Product Representation Compact) file format. Will develop a filter from IRT file format to PRC (vice versa). Enable embedding our 3D content in PDF, at will. Google “Adobe PRC 3D”
Avisor:
Picture of the project Modeling Escher's
Project Title:
Modeling Escher's "Impossible Models"
Abstract:
קיימת יכולת לתכנן מודלים "בלתי אפשריים". פרויקט זה ישלב יכולת זו בממשק להדיוטות ואפילו ילדים. תשולב גם יכולת להדפסה למדפסת תלת מימדית.
Avisor:
Picture of the project Tiling freeform surfaces
Project Title:
Tiling freeform surfaces
Abstract:
Tiling in the plane is a fairly understood problem. Periodic tiling over compact surfaces is far less understood. Trivial texture mapping will do the wrong thing.
Avisor: