Model Menu
Load/Save model
Supports OBJ and OFF files.
Load image
Supports PNG, JPG and BMP files. An OFF file is created in the same folder, to be loaded manually by the user. Note: PNG files must treat discarded area as transparent while JPG/BMP files must treat discarded area as white.
Load/Remove texture
Supports PNG, JPG and BMP files.
Load geometry
After deforming a model and saving it, load the saved OFF/OBJ file to fit the texture coordinates.
Wireframe (0 to 100)
Controls opacity of the model's wireframe.
Draw VF
Shows the KVF (Killing Vector Fields).
Deformation Controls
Undo/Redo
Supports upto 20 deformation actions.
Pinning
Press Shift + left mouse button or just check Pin mode to select/remove pins on the model. Press Clear pins to remove all.
Deformation
Select pins before deforming. Use left mouse button or touchscreen to choose a vertex for deforming. If Multitouch mode is checked, you may touch any number of points to deform the model, just make sure to get rid of the red dot before deforming (tap anywhere to dispose of it). Note that Multitouch mode should only be used for deforming.
Brush (1 to 100)
Controls radius of brush for picking a vertex on the model.
Alpha (0 to 2)
Controls the weight of the constrains.
Zoom
Use +/- keys or mouse wheel. For touch screen: uncheck Multitouch mode; touch one point and then touch a second point while holding the first. Move closer to zoom out and farther to zoom in.
Pan
Use arrow keys or right mouse button. For touch screen: uncheck Multitouch mode; touch and hold before moving the model.
Reset points
Initializes model to its original shape.